"It would be unbelievable to use our skill system to speak about the bodily sensations of having another organism inside of you, while you're in the setting and talking to another person." I call that quite a spicy meatball. Rather than Disco Elysium's down-on-his-luck middle aged male cop, players could choose to be a pregnant woman, about five months along, which Kurvitz says would be an "incredible writing challenge" within Disco Elysium's very weird, very internalised system of skills and thoughts. "Even much larger than Disco Elysium, which is already quite large." You should hold onto your saves, just in case.Īlright, Alice just nipped out the treehouse to get more custard creams (someone keeps scarfing entire packets? we need to do detective work ourselves) so I can sneak onto her computer and grab a chunk of that interview:Īn end goal of theirs is for the sequel to have a second main protagonist. But should they get to do one, they might be thinking of "a very large game," lead designer and writer Robert Kurvitz told Alice. Disco Elysium is its own complete thing, they insist, and is not leading towards a sequel. They don't know if they would even be able to make one. ZA/UM haven't announced a sequel, to be clear. Our Alice Bee chatted with with ZA/UM about that and more when she recently visited them, and has oh so much to tell us about that soon. Chief among these is the option for a pregnant woman as a second protagonist, which sounds potentially wild in a wordy RPG where your inner thoughts and physical body claim a presence far greater than numbers on a character sheet. While the fascinating surreal detective RPG, Disco Elysium should come to a tidy conclusion when it launches this month, developer ZA/UM say that should they get the possibility to make a sequel.
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