There is now a gold tile that can double the point value of a word that uses it. In addition to new game modes, SpellTower+ adds in some new game mechanics. SpellTower+ options (Image credit: iMore) Blitz is like Rush mode, but it moves much faster, and it eliminates the 4+ letter tiles so you can focus on spelling as many words as possible. Bubble Puzzle is another Puzzle mode, but letters in blue bubbles must be popped before they can be used in a word. Daily Search is a new puzzle each day in the Search format, so you can compete with other people for leaderboard scores.ĭouble Puzzle is like the standard Puzzle, but adds two lines of tiles after each word instead of one. ![]() Search involves creating the best word possible with the star letter in the center - this word is the only word that counts, so everything else that you spell won't get points, but you can use it to try and create a great word with the star tile. But on top of that, there are five new modes to enjoy: Search, Daily Search, Double Puzzle, Bubble Puzzle, and Blitz. While SpellTower+ seems to have gotten rid of the Super Tower Mode, the rest of the original modes are still available. For more information on any of the sessions in the show's lineup, check out the show's " Announced Sessions" page.įor all the latest information on GDC China, visit the show's website, or subscribe to regular updates via Facebook, Twitter, or RSS.SpellTower+ Game mode menu (Image credit: iMore) These talks join the numerous other sessions already announced for GDC China. Drawing from Game Insight's international publishing experience, Trushkina will compare the Eastern and Western game markets, while offering tips to help Chinese developers expand their reach into brand new territories. Elsewhere, Game Insight's Darya Trushkina will explain how Chinese developers can succeed in North America during a session titled "How Chinese Mobile Can Win the West. He'll pick apart D2C's own card games like The Sekigahara Kingdoms and Pirate Fantasy to help other developers understand why these games are so popular. These titles are already a phenomenon in Japan, and Zhang believes the craze will soon expand into the rest of the world. In "From Japan to the World - the Status and Future of Mobile Social Card Games," D2C Inc.'s Xiaolei Zhang will take a close look at the growing popularity of mobile card games. ![]() In addition to the above presentation, GDC China organizers have also added the following talks to the Smartphone & Tablet Games Summit: ![]() Online registration is now open on the GDC China website, and the show itself will take place November 17-19 at the Shanghai Convention Center in Shanghai, China. His session, titled "Controls You Can Feel: Putting Tactility Back Into Touch Controls," will take place as part of GDC China's Smartphone & Tablet Games Summit, and will be open to GDC China's All Access and Summits & Tutorials pass holders. He'll also take a moment to look at a number of different touch-based games to pick apart their triumphs and failures.Īlthough the session is focused primarily on touch-screen games, attendees will be able to use Gage's lessons learned when moving to any type of new game hardware. Indie developer Zach Gage ( SpellTower, Bit Pilot) has spent the last few years honing his skills making touch-based iOS games, and this Sunday at GDC China, he'll host an in-depth session to help other developers learn from his experience.ĭuring his session, Gage will examine both classic and emerging control schemes, noting whether they succeed and discussing the lessons developers can draw from them. While touch controls are a fantastic way to attract a wider and more diverse audience, developers need to be careful to get things right, as poor touch controls will often make a game fall flat on its face.
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